// testDlg.cpp : implementation file
//

#include "stdafx.h"
#include "test.h"
#include "testDlg.h"
#include "GameUser.h"
#include "ResourceFactory.h"
#include "Mmsystem.h"


#ifdef _DEBUG
#define new DEBUG_NEW
#endif


// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	enum { IDD = IDD_ABOUTBOX };

	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support

// Implementation
protected:
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
END_MESSAGE_MAP()


// CtestDlg dialog




CtestDlg::CtestDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CtestDlg::IDD, pParent)
{
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CtestDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
}

BEGIN_MESSAGE_MAP(CtestDlg, CDialog)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	//}}AFX_MSG_MAP
	ON_BN_CLICKED(IDC_BUTTON2, &CtestDlg::OnBnClickedButton2)
	ON_BN_CLICKED(IDC_BUTTON1, &CtestDlg::OnBnClickedButton1)
	ON_BN_CLICKED(IDC_BUTTON3, &CtestDlg::OnBnClickedButton3)
	ON_BN_CLICKED(IDC_BUTTON4, &CtestDlg::OnBnClickedButton4)
END_MESSAGE_MAP()


// CtestDlg message handlers

BOOL CtestDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon

	// TODO: Add extra initialization here

	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CtestDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CtestDlg::OnPaint()
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this function to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CtestDlg::OnQueryDragIcon()
{
	return static_cast<HCURSOR>(m_hIcon);
}


void CtestDlg::OnBnClickedButton2()
{
	// TODO: Add your control notification handler code here
	GameUser u;
	u.AddUser(MEDIUM,"me",5,0);
	u.ShowRank(MEDIUM);
}

void CtestDlg::OnBnClickedButton1()
{
	// TODO: Add your control notification handler code here
	GameUser u;
	u.AddUser(SIMPLE,"me",4,0);
	u.ShowRank(SIMPLE);
}

void CtestDlg::OnBnClickedButton3()
{
	// TODO: Add your control notification handler code here
	GameUser u;
	u.AddUser(HARD,"me",3,0);
	u.ShowRank(HARD);
}

void CtestDlg::OnBnClickedButton4()
{
	// TODO: Add your control notification handler code here
	CArray<PngItem*> test;
	ResourceFactory::GetInstance()->LoadFile(L"c:\\res.data");
	ResourceFactory::GetInstance()->GetData("music","wav",3,&test);

	for (int i=0;i<test.GetCount();i++) {
	
		CFile file;
		file.Open(L"c:\\failed.wav",CFile::modeReadWrite|CFile::typeBinary);
		BYTE buf[1024*100]={0};
		file.Read(buf,1024*100);

		HGLOBAL hGlobal  =  GlobalAlloc(GMEM_MOVEABLE, 1024*100);
		void *  pData  =  GlobalLock(hGlobal);
		memcpy(pData, buf, 1024*100);
		//GlobalUnlock(hGlobal);

		/*IStream *  pStream  =  NULL;
		if  (CreateStreamOnHGlobal(hGlobal, TRUE,  & pStream)  ==  S_OK)
		{
			pStream -> Release();     
		} */
		
		sndPlaySound((LPCWSTR)hGlobal ,SND_MEMORY | SND_SYNC | SND_NODEFAULT);
		GlobalFree(hGlobal);
	}
}
